Battlefield 2042 krijgt deze week en begin december een fameuze update

Ik overdrijf niet wanneer ik zeg dat de launch van Battlefield 2042 niet over een leien dakje liep. Er waren heel wat problemen, getuige daarvan de middelmatige reviews en vele kritiek. Maar ze hebben bij DICE niet stilgezeten de voorbije dagen en weken.

Ik vraag me persoonlijk steeds af wanneer een game verschijnt die een waar bugfest is of de ontwikkelaars dat zelf niet zien. Toch besluiten ze om de game te releasen, met alle gevolgen vandien.

Anyway op 25 november en 3 december krijgt Battlefield 2042 twee stevige updates, en met stevig bedoelen we ook stevig zoals je hieronder kan zien.

Battlefield 2042 Update 2 (November 25)

  • Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.
  • A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required.
  • Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made adjustments to account for that.
  • Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird mentioned above.
  • Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay.
  • There are a handful more critical changes that we’re making alongside this update, which we’ll detail in full in our Update Notes on November 24.

Battlefield 2042 Update 3 (early December)

  • UI: Improved the collection screens making them easier to use and clear as to what you’re interacting with.
  • UI: Improved the ways in which you’re able to manage your attachments via the collection screen to reduce the number of interactions you need to have when building your loadouts.
  • Matchmaking: Improved the experience between EOR and the Main Menu.
  • Friends: Fixes to Friend Invitations for players on PC.
  • Progression: Introduction of weekly missions, providing set challenges that reward cosmetic unlocks.
  • Progression: Added 1st match bonus of 1000 HZC for Hazard Zone.
  • Rendering: Addressed a variety of visual flickering and stuttering issues.
  • Maps: Over 150 individual fixes, small changes, and improvements across all of our Maps.
  • Maps: Improved level geometry issues across all levels addressing issues such as players getting snagged or trapped.
  • Maps: Resolved multiple spawning issues.
  • Portal: Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal).
  • Portal: New official Infection template.
  • Portal: Added Server Info for the Pause screen.
  • Portal: A series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets.
  • Hazard Zone: Added additional flares to extraction point offering players better visibility of extraction area, as well as providing additional cover.
  • Hazard Zone: Added variation in Hazard Zone to preplaced intel locations. Initial Data Capsules now have a chance to contain several data drives.
  • Hazard Zone: Made it easier to interact with intel pick-ups.
  • Conquest: Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular, we reduced messages about flag state changes so that they’re not as distracting.
  • Breakthrough: Tuned capture times for Breakthrough.
  • Breakthrough: Improved out-of-bounds defender spawning in Breakthrough to ensure that you’re able to more consistently spawn in safety.
  • Loadouts: A fix for missing loadouts, sometimes seen when first loading into a server and seeing blank boxes on the deploy screen.
  • Vehicles: Balanced Nightbird minigun spread buildup and convergence.
  • Vehicles: Gadgets no longer pause their cooldown when the player enters a vehicle.
  • Weapons: Reduced spread globally when zoomed and moving.
  • Weapons: Improved stationary zoomed accuracy for many weapons.
  • Weapons: Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts.
  • Weapons: Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range.
  • Weapons: Fixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons.
  • HUD: Added a UI list that shows nearby players that can revive you within 50m when downed.
  • HUD: Added a UI list that shows incoming revivers when downed and pinged by a player that intends to revive you.
  • HUD: When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo.
  • HUD: Increased Big Map Resolution for improved navigation.
  • HUD: Added health bars on enemy vehicles and enemy soldiers when looked at.
  • HUD: All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen.
  • HUD: Time before revive completion is now visible for the downed player when being revived.
  • Bots: Fixed issue where Bots sometimes didn’t revive players.
  • Bots: Improved Bots helicopter handling, combat behaviors, and game mode behaviors.
  • Audio: Improved weapon mix for enemies firing at the player.
  • Audio: Generally tweaked content and mix for distant weapons, improving audibility at range.
  • Angel: Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.
  • Angel: Player can hold down the specialist ability button to self-apply armor.
  • Rao: Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees.
  • Paik: The EMG-X Scanner should now be able to spot targets above or below Paik.
  • Casper: Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see.
  • Casper: Increased the range of the EMP on the OV-P Recon Drone.
  • Casper: Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
  • Boris: The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed.
  • Falck: Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol.
  • Falck: Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
  • C5: Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle.
  • C5: Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.
  • Medical Crate and Supply Crate: Improved responsiveness of Medical and Supply crates deployment. It is now possible to throw them a lot quicker after selecting them.
  • Repair Tool: Improved the Repair Tool so that it is quicker to equip and put away.
  • Insertion Beacon: EMP now blocks spawning on Insertion Beacons.
  • Soldier: Reduced occurrences where Specialists can be seen with low-quality animations in the distance.
  • Soldier: Adjusted the pose of the legs when falling to avoid legs blocking the view.
  • Melee: Decreased the range in which you can melee a player.
  • Melee: You can no longer perform a takedown on a soldier climbing a ladder.

Gepubliceerd door Praga

De ouderdomsdeken van Pragalicious maar daarom zeker niet minder delicious dan het jonge grut van de crew. Wilde als kleine jongen een console kopen maar mocht niet van zijn papa. Dus sprak hij de gevleugelde woorden "Later als ik groot ben koop ik het allemaal zelf" Als jonge snaak was hij met zijn korte broek, witte sokken en sandalen vaste klant bij de lunaparken aan zee en op de kermis. Raakte in de ban van Snake en Pong, ging al snel door naar Quake, Hexen, Doom, Wolfenstein 3D en Delta Force. Maar de grote game changers waren Quake 3 Arena (1999) en Unreal Tournament (1999). Praga beweert trouwens dat hij het buitenechtelijke (of moeten we buitenaardse zeggen) kind is van Indiana Jones en Lara Croft. We zullen hem maar in zijn geloof laten... (of tijdig zijn medicatie geven)

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